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        <title>PEDG</title>
        <link>http://pedg.yuku.com/directory</link>
        <description>
        <![CDATA[ The Panzer Elite Development Group: Developers of add-ons for Wings Simulations armoured combat Sim Panzer Elite ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<pubDate>Sat, 19 Dec 2009 08:00:00 GMT</pubDate>
		<lastBuildDate>Mon, 14 Dec 2009 03:20:04 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
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			<title>Yuku</title>
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			<link>http://pedg.yuku.com/directory</link>
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		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Fences will follow landscape starting in version 16.12.3 ]]></title>
			<link>http://pedg.yuku.com/topic/2012/t/Fences-will-follow-landscape-starting-in-version-16-12-3.html</link>
			<description><![CDATA[ While working on the AI spotting and pathfinding, I got tired of looking at the fences, so I added the necessary bits for wall object to follow the landscape
<br>
Old
<br>

<div class="spoiler expandable collapsed">
  <div class="spoiler-control">
    Spoiler <span class="collapse-button">[+]</span>
  </div>

  <div class="spoiler-content"><br>
  <img src="http://images.yuku.com/image/pjpeg/83215534e35a8cf9bf3740aeb29268971c604c2.pjpg" alt="image"></div>
</div>
<br>
<br>
New
<br>

<div... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2012</guid>
			<pubDate>Mon, 14 Dec 2009 03:20:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ On Leave For the Holidays?!! ]]></title>
			<link>http://pedg.yuku.com/topic/2011/t/On-Leave-For-the-Holidays-.html</link>
			<description><![CDATA[ Salute = S!
<br>
<br>
 Hallo all!
<br>
  I plan to be away for the holidays from the 19th of December on.
<br>
But then again, I might be here on the 19th.
<br>
  A102 Hans Lenzer
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Hans Lenzer42)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2011</guid>
			<pubDate>Fri, 11 Dec 2009 20:14:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Tiger versus T34 Resurrected ]]></title>
			<link>http://pedg.yuku.com/topic/2010/t/Tiger-versus-T34-Resurrected.html</link>
			<description><![CDATA[ Hello Tank Lovers,
<br>
<br>
I wanted to share the good news for all those who love tank sim.The noew defunct T v T is being resurrected ionto an entirely SP and soo-to-be MP game called
Kursk.A dedicated modder has been able to mod the game through MAYA and create something spectacular more than tripling the size of the original game, adding
tons of new vehicles on both sides including playable Panthers A/C/D, Tiger II, Su 122, etc.I found the link on the new Panzer sim site.You can see a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (frinik)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2010</guid>
			<pubDate>Fri, 04 Dec 2009 05:11:51 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ New Armour game: "Tank Ace" ]]></title>
			<link>http://pedg.yuku.com/topic/2008/t/New-Armour-game-Tank-Ace-.html</link>
			<description><![CDATA[ <div>
  <a target="_blank" href="http://worthplaying.com/article/2009/12/1/news/70621/">http://worthplaying.com/a...le/2009/12/1/news/70621/</a>
  <br>
  <br>
  <strong>Tank Ace</strong>
  <br>

  <blockquote>
    In this action-packed WWII shooter, players will choose a historically accurate tank and then customize it by adding additional armor, different styles of
    camouflage, body art, kill marks, and clan insignias. Featuring realistic WWII battlefields and historically accurate... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (41Kitt)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2008</guid>
			<pubDate>Wed, 02 Dec 2009 16:14:43 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ landscape object bounding boxes ]]></title>
			<link>http://pedg.yuku.com/topic/2007/t/landscape-object-bounding-boxes.html</link>
			<description><![CDATA[ Rather than automaticly expand a landscape bounding box by .3 meters in all directions, I have made exceptions that will allow the use of custom bounding
boxes.  <em>The beta 15 custom bunding boxes for the non &#39;stick tree&#39; foliage obviously never worked like we thought.</em>
<br>
<pre>
if(landScapeObject) <font color="#009900">// first 2 letters a&amp;b name combination</font>
{  
<font color="#009900">    // Lets make this so that custom bounding boxes can be used
    // if our box... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2007</guid>
			<pubDate>Wed, 02 Dec 2009 03:38:48 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Let's talk gunnery ]]></title>
			<link>http://pedg.yuku.com/topic/2006/t/Let-s-talk-gunnery.html</link>
			<description><![CDATA[ <div id="dictdiv"></div>

<div id="dictaudio"></div>Okay, I think I understand the German sights.
<br>
<br>
(1)  Changing the range has no effect on the actually gun.  It just moves the sight.  This is not like Steel Beasts where you can manually enter a range and
the gun is raised or lower automatically.
<br>
<br>
(2)  The guns have multiple range scales depending on what type of round is loaded.  This is somewhat analogous to the gunner indexing the round in Steel
Beasts.
<br>
<br>
(3)  The... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MarkShot)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2006</guid>
			<pubDate>Sat, 28 Nov 2009 02:06:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Various Questions ]]></title>
			<link>http://pedg.yuku.com/topic/2005/t/Various-Questions.html</link>
			<description><![CDATA[ <div id="dictdiv"></div>

<div id="dictaudio"></div>What exactly does the &quot;cockpit motion scale&quot; option do?
<br>
<br>
Are PE scenarios pseudo randomized or are they 100% scripted and the OPFOR OOB, locations, and actions be the same every execution?
<br>
<br>
In the unmodded PE, there was a range indicator for gun elevation.  Now, after modding that is gone and just the clock like thing around the gun site is
visible.  Is there any way to get my range indicator back?
<br>
<br>
Thanks. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MarkShot)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2005</guid>
			<pubDate>Thu, 26 Nov 2009 23:15:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Happy Thanksgiving ]]></title>
			<link>http://pedg.yuku.com/topic/2004/t/Happy-Thanksgiving.html</link>
			<description><![CDATA[ I pray that this note finds you all happy and healthy. I know it&#39;s been a long time since I&#39;ve made any contributions here, but I&#39;ve been thinking
about PE again lately, and thought I&#39;d drop in. Looks like things are still ticking along nicely. S! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MajorMagee)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2004</guid>
			<pubDate>Thu, 26 Nov 2009 14:40:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Vista compatibility issues ]]></title>
			<link>http://pedg.yuku.com/topic/2003/t/Vista-compatibility-issues.html</link>
			<description><![CDATA[ Guten tag alle,
<br>
 Well, got Panzer Elite SE loaded and running on my Vista machine (32 bit) but when attempting to download the mods from the Bonus CD I can&#39;t seem to
enable the .exe files to use them. Any thoughts?
<br>
<br>
Thanks and a lift of the lynch lid for all responses ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (turbogus)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2003</guid>
			<pubDate>Sun, 22 Nov 2009 20:59:29 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ PEDG chat seems to be down ]]></title>
			<link>http://pedg.yuku.com/topic/2002/t/PEDG-chat-seems-to-be-down.html</link>
			<description><![CDATA[ I just tried to join the PEDG chat (November, 14th, 22.45pm my time), but every try failed.
<br>
If somebody is interested on a PE MP game, let&#39;s meet on the little chat of the main website of PEDG.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Mork)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2002</guid>
			<pubDate>Sat, 14 Nov 2009 21:45:39 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Name that tank.  A game that is always fun :P ]]></title>
			<link>http://pedg.yuku.com/topic/2001/t/Name-that-tank-A-game-that-is-always-fun-P.html</link>
			<description><![CDATA[ <img src="http://images.yuku.com/image/pjpeg/0dd15e31ed5c89ff0ad0ebe099b0d3ff1dd522a.pjpg" alt="image">
<br>
Looks like panzersim.com decided to call it quits.  I respect the what&#39;s and why&#39;s. 
<br>
Hammer mentioned the similarity to the Crusader turret in this armoured car.  Name it.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2001</guid>
			<pubDate>Fri, 13 Nov 2009 04:07:44 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ What happend to panzerelitemods.com? & New memeber! ]]></title>
			<link>http://pedg.yuku.com/topic/2000/t/What-happend-to-panzerelitemods-com-New-memeber-.html</link>
			<description><![CDATA[ hi,
<br>
im a old fan of Panzer Elite from Colombia, i lost my original Cd&#39;s some years ago. i found panzer elite on gog.com and i want to buy it again.
<br>
but i got some questions?
<br>
<br>
<span style="font-weight: bold;">1. What happen to panzerelitemods.com?</span>
<br>
i found this message on the page:
<br>

<h2>Account suspended</h2>

<p>Account for domain panzerelitemods.com has been suspended</p>

<p><br></p>

<p style="font-weight: bold;">2. Mod recommendations for a old... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (manuelespejo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2000</guid>
			<pubDate>Sun, 08 Nov 2009 21:02:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Tragedy at Ft.Hood ]]></title>
			<link>http://pedg.yuku.com/topic/1999/t/Tragedy-at-Ft-Hood.html</link>
			<description><![CDATA[ Karl,
<br>
If you read this, let us know all is well with you.
<br>
Thinking about ya! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1999</guid>
			<pubDate>Fri, 06 Nov 2009 02:24:59 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Panzerelitemods.com is closed ]]></title>
			<link>http://pedg.yuku.com/topic/1998/t/Panzerelitemods-com-is-closed.html</link>
			<description><![CDATA[ The server was hacked, filled with porn and trojans. The company has closed the account. Everything on the server is lost. The company will only provide the
backup if a new account is opened. In other words, everything is lost. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1998</guid>
			<pubDate>Thu, 05 Nov 2009 22:42:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ PE & Windows 7 ]]></title>
			<link>http://pedg.yuku.com/topic/1997/t/PE-Windows-7.html</link>
			<description><![CDATA[ Hi
<br>
<br>
For information - while off I have been playing with Windows 7 Professional edition. This is installed as 64 bit but 32 bit programs work fine (it can also be
installed as 32 bit). I have also installed the virtual pc in XP mode - more about that later. Today I installed PESE into the main Winows 7 OS, by default
this installs to the Program Files [x86] folder (this is meant for 32 bit applications). It installed without problem and I was able to patch to v1.2 in the
usual way.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (chollie)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1997</guid>
			<pubDate>Fri, 30 Oct 2009 15:38:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Lukergerefned and Lukergeslossen? ]]></title>
			<link>http://pedg.yuku.com/topic/1996/t/Lukergerefned-and-Lukergeslossen-.html</link>
			<description><![CDATA[ How do you say hatch closed and hatch open in German?
<br>
<br>
In Panzer Elite for hatch closed it sounds like Lukergerefned, and for hatch open it sounds like Lukergeslossen.
<br>
<br>
...thanks in advance!
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Hans Lenzer42)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1996</guid>
			<pubDate>Fri, 30 Oct 2009 14:43:30 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Creating landscape artwork that is seamless between landscape levels of detail ]]></title>
			<link>http://pedg.yuku.com/topic/1995/t/Creating-landscape-artwork---seamless--landscape-levels--.html</link>
			<description><![CDATA[ <img height="428" src="http://images.yuku.com/image/jpeg/b63261f4368570af14b8561aa053cae4b65ddc09.jpg" width="760" alt="image"><img height="428" src="http://images.yuku.com/image/jpeg/09d265b4eb8ee0d313b89a194821e51a37455471.jpg" width="760" alt="image">
<br>

<blockquote>
  <p>Slomo.pedg :
  <br>
  I have been trying to get the railroads set up at their higest elevation to better represent the ones in the Caen area.</p>

  <p>Brit44 Aldo.u says:
  <br>
  The graphics of the the SE make... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1995</guid>
			<pubDate>Mon, 26 Oct 2009 00:04:33 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wingmen question ]]></title>
			<link>http://pedg.yuku.com/topic/1994/t/Wingmen-question.html</link>
			<description><![CDATA[ If I move a wingmen to a defending position that I like and let him watch to a direction...
<br>
Why does he turn to the direction as I do always, even if I make him stop/wait?
<br>
Any way to prevent this? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tjaden)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1994</guid>
			<pubDate>Sun, 25 Oct 2009 15:21:44 GMT</pubDate>
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