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        <title>PE-X Developments</title>
        <link>http://pedg.yuku.com/forums/10</link>
        <description>
        <![CDATA[ Public forum for the PEDG development of PE-X  ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ PEx does not support! ]]></title>
			<link>http://pedg.yuku.com/topic/2016/t/PEx-does-not-support-.html</link>
			<description><![CDATA[ PEx is not supported on Windows Vista and Windows 7 systems.
<br>
<br>
There will be no more support by me for those operating systems. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2016</guid>
			<pubDate>Tue, 22 Dec 2009 04:17:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Soviet tanks on the western front ]]></title>
			<link>http://pedg.yuku.com/topic/2014/t/Soviet-tanks-on-the-western-front.html</link>
			<description><![CDATA[ An error that has the game, it is than when you can replace tanks on the western front with the Americans with Soviet tanks how the t34 or kv2.
<br>
You would have to have the possibility of not allowing to Soviet tanks with the Americans because that is unrealistic.
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rasputino)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2014</guid>
			<pubDate>Sun, 20 Dec 2009 12:09:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Fences will follow landscape starting in version 16.12.3 ]]></title>
			<link>http://pedg.yuku.com/topic/2012/t/Fences-will-follow-landscape-starting-in-version-16-12-3.html</link>
			<description><![CDATA[ While working on the AI spotting and pathfinding, I got tired of looking at the fences, so I added the necessary bits for wall object to follow the landscape
<br>
Old
<br>

<div class="spoiler expandable collapsed">
  <div class="spoiler-control">
    Spoiler <span class="collapse-button">[+]</span>
  </div>

  <div class="spoiler-content"><br>
  <img src="http://images.yuku.com/image/pjpeg/83215534e35a8cf9bf3740aeb29268971c604c2.pjpg" alt="image"></div>
</div>
<br>
<br>
New
<br>

<div... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/2012</guid>
			<pubDate>Mon, 14 Dec 2009 03:20:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Panzerelitemods.com is closed ]]></title>
			<link>http://pedg.yuku.com/topic/1998/t/Panzerelitemods-com-is-closed.html</link>
			<description><![CDATA[ The server was hacked, filled with porn and trojans. The company has closed the account. Everything on the server is lost. The company will only provide the
backup if a new account is opened. In other words, everything is lost. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1998</guid>
			<pubDate>Thu, 05 Nov 2009 22:42:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Caution! Bridge Under Construction ]]></title>
			<link>http://pedg.yuku.com/topic/1974/t/Caution-Bridge-Under-Construction.html</link>
			<description><![CDATA[ Still a lot left to do, BUT
<br>
<br>
<a target="_blank" href="http://www.pex.panzerelitemods.com/beta/images/bridge.avi">http://www.pex.panzerelitemods.com/beta/images/bridge.avi</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1974</guid>
			<pubDate>Sat, 19 Sep 2009 18:47:29 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Attn: PEX founding and contributing members ]]></title>
			<link>http://pedg.yuku.com/topic/1949/t/Attn-PEX-founding-and-contributing-members.html</link>
			<description><![CDATA[ <p>I have returned to the private forum for my continued work on the engine.  I appologize for wasting 2 years with the attempted bridge building.</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1949</guid>
			<pubDate>Fri, 29 May 2009 04:17:25 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ For Allen and BoB R ]]></title>
			<link>http://pedg.yuku.com/topic/1947/t/For-Allen-and-BoB-R.html</link>
			<description><![CDATA[ G&#39;day,
<br>
<br>
Finally have PE installed and working with 1.2 patch and stock game.
<br>
Install order:
<br>
1. Ostpak;
<br>
2. PanzerEliteThree;
<br>
3. Scenarios2009.
<br>
I have not installed BritPakPE3, nor MvR-TorchPE3.
<br>
<br>
1st question for Allen regarding &quot;<strong>Optics</strong>&quot;
<br>
I notice in the Optics file all main files are version 1.0.16.10ad XP build while the
<br>
main files in PanzerEliteThree are version 1.0.16.10ae except:
<br>
dp_dll_ai.dll and... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (41Kitt)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1947</guid>
			<pubDate>Tue, 26 May 2009 18:02:43 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wrecked buildings still block shots ]]></title>
			<link>http://pedg.yuku.com/topic/1937/t/Wrecked-buildings-still-block-shots.html</link>
			<description><![CDATA[ I notice that despite a building being damaged, (ie its &#39;ad.rrf) the invisible portions still are able to block the shot.
<br>
The &#39;ad.rrf damage model of a house in PE is still a rectangle, but its upper wall parts are painted a clear white to make them invisible.
<br>
<br>
  Not sure whether the time of flight has exposed a problem all along in the game, or something has changed. Any similar experiences?
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (1BobR)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1937</guid>
			<pubDate>Sat, 02 May 2009 17:35:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ PanzerIV E aiming problem (AI) ]]></title>
			<link>http://pedg.yuku.com/topic/1928/t/PanzerIV-E-aiming-problem-AI-.html</link>
			<description><![CDATA[ Allen,
<br>
<br>
I have been testing PE3, using the latest core files (PE-X 16.10ae), and I have noticed that the shells shot by the PanzerIV E tank drift heavily to the right,
perhaps too much... Well, that can be a matter of opinion. However I have noticed that due to that heavy drifting to the right the AI gunner is unable to hit
his targets. It seems there is a bug in the AI aiming routines that arises when the shell drifts heavily to the right because the AI can&#39;t compensate
properly... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Txema1)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1928</guid>
			<pubDate>Tue, 14 Apr 2009 17:35:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ 16.10.ae ]]></title>
			<link>http://pedg.yuku.com/topic/1925/t/16-10-ae.html</link>
			<description><![CDATA[ I hate this fliping code.  Here is version ae for any who care to try it on there computer.
<br>
<a target="_blank" href="http://pex.panzerelitemods.com/beta/10_ed.zip">http://pex.panzerelitemods.com/beta/10_ed.zip</a>
<br>
I did not change squat in the projects but now, again, I must set win98 compatability mode.
<br>
All bullesitcs and artillery should not cause a crash.
<br>
There is a graphical error with combat in the farplan that has always existed with location of the shell when in the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1925</guid>
			<pubDate>Mon, 13 Apr 2009 02:01:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ PE-X & Ostfront Obstacles ]]></title>
			<link>http://pedg.yuku.com/topic/1918/t/PE-X-Ostfront-Obstacles.html</link>
			<description><![CDATA[ Hi - New to the forum but love Panzer Elite (old and new) I have loaded PE-X and ostfront and am playing the German campaign. I noticed in the first Polish
missiion its very hard to navigate the tank through the woods. Even little bushes stop them. Am i doing something wrong or is there a fix.
<br>
<br>
Ta.<img src="http://www.ezboard.com/intl/aenglish/images/emoticons/glasses.gif" alt="image">
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Panzerbuilder)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1918</guid>
			<pubDate>Thu, 02 Apr 2009 22:52:13 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Monty vs Rommel and Brit44 scenarios together with Ostpak for PE3 ]]></title>
			<link>http://pedg.yuku.com/topic/1914/t/Monty-vs-Rommel--Brit44-scenarios---Ostpak--PE3.html</link>
			<description><![CDATA[ Here is the link to download the 68 mb Scenarios2010PE3.exe zip. This adds thirty eight West front scenarios to the Panzer Elite Three mod.
<br>
<br>
<a target="_blank" href="http://ostpak.chollie.co.uk/Scenarios2010PE3.exe">http://ostpak.chollie.co.uk/Scenarios2010PE3.exe</a>
<br>
<br>
To install, make sure Panzer Elite three is enabled in the mod enabler after a Patch 1.2 version of Panzer Elite as usual.
<br>
Unzip Scenarios2010PE3.exe and click on the Mod enabler.
<br>
Enable Scenarios... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (1BobR)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1914</guid>
			<pubDate>Sun, 29 Mar 2009 21:27:57 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Trees not obstructing AI line of sight ]]></title>
			<link>http://pedg.yuku.com/topic/1913/t/Trees-not-obstructing-AI-line-of-sight.html</link>
			<description><![CDATA[ I have been testing beta 16.10ad using the following install:
<br>
<br>
1. Ostpak
<br>
2. Panzer Elite Three
<br>
3. OpticsV4.0
<br>
<br>
When playing the Bastogne scenario, german side, it is apparent right from the begining of the scenario that the trees don&#39;t obstruct the AI line of sight
properly. To test it you just have to start the scenario and wait. You start receiving reports about enemy tanks spotted at distanes around 1000 meters that
should be invisible to the player platoon... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Txema1)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1913</guid>
			<pubDate>Sun, 29 Mar 2009 00:46:53 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ US Binocs M3 and EE ]]></title>
			<link>http://pedg.yuku.com/topic/1892/t/US-Binocs-M3-and-EE.html</link>
			<description><![CDATA[ <p>Here is a new binoc based on the US M3.  Included is a US EE.  The recticles may be a bit large and the textures of the EE are not applied.  The &#39;every
rivit&#39; opinion requested on recticle scale.
<br>
<a target="_blank" href="http://pex.panzerelitemods.com/beta/usbinocs.zip">http://pex.panzerelitemods.com/beta/usbinocs.zip</a>
<br>
The zip includes textures for all theaters.
<br></p>
<br>
German binocs are also on the server.  I did not have any drawings, so I coppied the ones in... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1892</guid>
			<pubDate>Tue, 03 Mar 2009 02:53:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ PEX + 16.10aa ]]></title>
			<link>http://pedg.yuku.com/topic/1882/t/PEX-16-10aa.html</link>
			<description><![CDATA[ I am testing on Allied side.
<br>
<br>
Setup: PEX 16.10aa with Optics Mod(removed gunits.csv from optics mod for this setup).
<br>
<br>
Having tested around 10 different (single scenarios) I have not had any crashes or other noticeable problems with gameplay.
<br>
<br>
Bugs: The churchill, firefly and cromwell binocular views have sky and terrain visible on sides.
<br>
<br>
PEX is working well and is a great improvement over stock PE, thanks to time and efforts of past and present modders.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Slomo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1882</guid>
			<pubDate>Tue, 24 Feb 2009 17:10:48 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Inaffective artillery ]]></title>
			<link>http://pedg.yuku.com/topic/1879/t/Inaffective-artillery.html</link>
			<description><![CDATA[ Mork was correct, it is impossable for artillery to do more then immobilize.
<br>
<br>
The code for the artillery has not changed, but it uses the infantry firepower entry of the csv to determine the random.
<br>
<em>limit=25- (getActAmmoFirePower()/3) ;
<br>
if( rrRandom(10) &gt;limit )
<br>
<br></em>The 150mm has a fire power of  32 (because we reworked the infantry damage). 25 - 10 = 15 so the if condition of the random will never be met.
<br>
I will change the limit to fix the problem.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1879</guid>
			<pubDate>Mon, 23 Feb 2009 17:05:11 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Few Bugs and Questions w/ Ostpax and PE3 ]]></title>
			<link>http://pedg.yuku.com/topic/1875/t/Few-Bugs-and-Questions-w-Ostpax-and-PE3.html</link>
			<description><![CDATA[ Hello,
<br>
<br>
I just started playing Panzer Elite again (thanks to GOG&#39;s re-release). Last time I played with in ~2000 when SE came out. Still a great game, performance
is great, and my number 1 gripe, no time of flight, has been completely resolved.
<br>
<br>
I am using the mods recommended by Bob, but have a few question / observations. I installed 1. Ostpack Complete, 2. 2008 and the 3. PE3. I was able to fix a
few things by editing the csv&#39;s directly in notepad. If there are... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sage)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1875</guid>
			<pubDate>Wed, 18 Feb 2009 09:17:05 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The "official" venting thread ]]></title>
			<link>http://pedg.yuku.com/topic/1872/t/The-official-venting-thread.html</link>
			<description><![CDATA[ <blockquote>
  <em><font size="+0"><font size="2">I realize we keep making these threads, but as the old guard is busy on new projects and the original versions are lost to
  time, here is the latest incarnation of the wish list</font>.
  <br></font></em>
</blockquote><strong>Have something you do not like about PE or PE-X. Post it!</strong> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brit44 Aldo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1872</guid>
			<pubDate>Tue, 17 Feb 2009 01:59:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Testing PEThree 16.10 on Allied side. ]]></title>
			<link>http://pedg.yuku.com/topic/1871/t/Testing-PEThree-16-10-on-Allied-side-.html</link>
			<description><![CDATA[ Hope it&#39;s ok to start this topic here! It seems that most people are testing PEThree while playing on the German side.
<br>
Here are a few observations from the Allied perspective.
<br>
1. It is sometimes necessary to choose both player and wingman tanks before it&#39;s possible to begin play as they are listed as HQ Squad which is not
playable unit....by design to compensate for unavailable tanks?
<br>
2. M4A2 does not display numbers in main gun, pics instead of numbers, see below.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Slomo)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1871</guid>
			<pubDate>Mon, 16 Feb 2009 08:47:47 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ American tanks skins? ]]></title>
			<link>http://pedg.yuku.com/topic/1866/t/American-tanks-skins-.html</link>
			<description><![CDATA[ <p>I know that I asked this a ton of times, but are the american tanks for Normandy a bit better looking? Better skin? With current development maybe they
improved his look? I&#39;m a real fan of the M4A1 and A3 with 76mm guns will love to see them updated.
<br>
BTW I just formatted, what I need to download in order to have most common version of the game please?</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Capitanstratos)</author>
			<guid isPermaLink="true">http://pedg.yuku.com/topic/1866</guid>
			<pubDate>Wed, 04 Feb 2009 22:22:04 GMT</pubDate>
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